Suggestions for improving Ascent Quest

New suggestions or bug report must follow those rules or will be deleted.

  1. Post in English
  2. Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
  3. As short as possible and easy to understand
  4. Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
  5. For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net

Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)

116 votes

Housing - Player owned shops

Allow to transform your house or have an extra place in cities where you can store your crafted goods and sell them to other players.
Suggested by: Kerohan (07 Mar, '25) Upvoted: yesterday Comments: 5
99 votes

8 or 12 players dungeons (raid)

Dungeons that are specifically made for bigger groups. Might be harder or not harder than 4 players dungeons.
Suggested by: Kerohan (07 Mar, '25) Upvoted: yesterday Comments: 0
78 votes

4 players dungeons

More difficult bosses to defeat with a more organized party. Using the "holy trinity" : tank - heal - dps
Suggested by: Kerohan (07 Mar, '25) Upvoted: yesterday Comments: 3
84 votes

Money making with small jobs at lower levels

Adventuring shouldn’t pay well until you become more recognized with your guild and start to do very hard quests, (which would be more late game) anything before that ...
Suggested by: Ezequiel (18 Jun, '25) Upvoted: yesterday Comments: 4
9 votes

Depth of impact / Depth of wounds

I think we could add a feature that the deeper a weapon penetrates a mob, the more damage it does. So, if you hit a mob with the tip of a dagger, the damage will be ...
Suggested by: zedbed_uwu (07 Mar) Upvoted: 28 Jun Comments: 0
62 votes

Hard leveling up / Harder combats by complexity

In order to level up and become “stronger” you need to actually get good. I’m so sick of games letting you max out yourself but you didn’t actually earn it or don’t ...
Suggested by: Ezequiel (01 Jun, '25) Upvoted: 12 Jun Comments: 4
10 votes

Dynamic Weather

Weather dynamically changing over time. Could also affect gameplay in several ways.
Suggested by: Kerohan (01 Dec, '25) Upvoted: 12 Jun Comments: 0
91 votes

General magic (separate from specialization)

Yk like in frieren there are mages who specialize in different things like (what we already have) pyromancer, cleric, etc. so, the other class, instead of being a ...
Suggested by: Poopy (04 May, '25) Upvoted: 12 Jun Comments: 7
70 votes

Taming / Combat pets / familiars

Creature you can tame so it will fight with you.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 3
72 votes

Housing - Guild house

You can decorate it how you want, invite friends or other people. Store goods, have mini-game inside, ... Like the player owned one, but a shared version with the ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 0
7 votes

Engineer - Specialization

A medium armored class, able to use its materiales and crafting capabilities, to make powerful one time structures for combat, such as turrets, traps, baricades, or ...
Suggested by: MyRole (23 Apr, '25) Upvoted: 12 Jun Comments: 0
20 votes

Player Versus Player (PvP)

A game mode that gives the opportunity to fight face to face against other players.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 7
10 votes

Lantern / Equippable light sources

Lantern, magic items or even armor part that produce light to better see in the dark and during night.
Suggested by: Byte (03 Jan) Upvoted: 12 Jun Comments: 0
47 votes

Mounts

A way to move faster on ground by "summoning" a mount. Should include a bit of VR gameplay to control it in a fun way.
Suggested by: Kerohan (11 Mar, '25) Upvoted: 12 Jun Comments: 2
102 votes

Prioritize map size over content density

Making the wild areas like Forrest’s, jungles etc very big and complex will add realism to the world and there should be an incentive to want to explore and walk ...
Suggested by: Ezequiel (14 Jun, '25) Upvoted: 12 Jun Comments: 12
15 votes

Movable weapon Points (9n Body)

The possibility to move the Base where ur weapon is equipped on Body (For example, Out Points on the Back to pull swords Like in Anime)
Suggested by: Noe (21 Jan) Upvoted: 12 Jun Comments: 1
9 votes

Items to reduce aggro range

On the talent system there’s a talent that reduces the enemy’s aggro range so as a pyromancer, archer or cleric maxing that out would be a priority. So if their could ...
Suggested by: Thomas (28 Mar, '25) Upvoted: 12 Jun Comments: 1
21 votes

Flying Mounts

Would be epic to even have flying mounts. Ok i'm a bit biased here because my first proper VR experience was Eagle Flight back in 2016.
Suggested by: martinsan (18 Jul, '25) Upvoted: 12 Jun Comments: 0
57 votes

Ability to climb/ grab onto many things.

So you can climb little mountains or be able to grab a wolf’s/monster head after you have killed it to show your friend or rocks on the floor or even flip a table ...
Suggested by: Jon (18 Jun, '25) Upvoted: 12 Jun Comments: 1
84 votes

Weapon - Two handed melee weapons

Such as : Two handed swords, Two handed axes, Two handed staves, Two handed hammers, Polearms, ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 0
51 votes

Voice spell casting or hand movement spell casting (for some spells)

Some spells might require you to just put your hand out and shoot a fireball or whatever while others (maybe more complicated or powerful spells) require you to chant ...
Suggested by: Sully the goat (18 Jun, '25) Upvoted: 12 Jun Comments: 3
46 votes

Hidden events and encounters

There should be hidden scenarios, like finding a hidden boss in a dungeon you never expected to see in there. This builds excitement and the surprise once you enter a ...
Suggested by: E$death (28 Mar, '25) Upvoted: 12 Jun Comments: 3
108 votes

Seasons

Having seasons that change the landscape and even affect the fauna/flora. For example, some plants availables only a precise season or some creatures that hibernate etc.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 2
21 votes

World Events / Events affecting the whole game, not just one map

For later stages i suggest something similar (scaled of course) to the legendary Ahn'Qiraj War Effort in WoW where all the players have to join forces and do a team ...
Suggested by: martinsan (17 Jul, '25) Upvoted: 12 Jun Comments: 2
65 votes

Weighted weapons and combat

Would make the combat so much more satisfying if the swords didnt feel "flimsy and light". IT DOES NOT have to be like blade and sorcery at all, but something like ...
Suggested by: Dragonn (13 Mar, '25) Upvoted: 12 Jun Comments: 4
77 votes

Potions

Potions you can use to heal yourself or your allies.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 1
23 votes

Flyers board / missions or quest board

A board that contain daily flyers for help in missions sought by either real players or npcs. Humans asking for a specific help or materials. Daily npcs ...
Suggested by: Byte (11 Jun, '25) Upvoted: 12 Jun Comments: 1
30 votes

Escort missions / events

a task where you need to protect the npcs till they reach their destinations
Suggested by: Byt(e)Brawler (11 Mar, '25) Upvoted: 12 Jun Comments: 0
52 votes

Dual Wielding

This could apply if you were more of a melee build , some people really flourish when they get to use this combat style.
Suggested by: Rai_ (21 May, '25) Upvoted: 12 Jun Comments: 1
12 votes

codex - list of enemies, plants, etc

basically its a list of the stuff you discovered. repeated interactions with one of the things in the codex give you advantages. for example enemies may not have ...
Suggested by: Byte (22 Mar) Upvoted: 03 Jun Comments: 1
64 votes

Physical interaction with players

Being able to give other players handshakes , high-fives fist bumps or even being able to put your hand on someone’s shoulder. Would be nice to be able to give ...
Suggested by: Ezequiel (20 Apr, '25) Upvoted: 31 May Comments: 0
49 votes

Music Instruments

I would love to have playable instruments in the game.
Suggested by: Sylph (20 May, '25) Upvoted: 31 May Comments: 3
19 votes

Writing in books/scrolls

It would be really useful for players to be able to either type or write in a book/scroll to either share confidential information with each other, or for roleplay.
Suggested by: CommanderKoala (01 Apr, '25) Upvoted: 28 May Comments: 0
23 votes

Make a full MMO

Switching from Coop-MMO hybrid (also known as Hub MMO), to full MMO format. Dev Note : would require to push initial release by at least 1 year (2 more likely) ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 28 May Comments: 1
7 votes

Subscription (in game currency) to be in NPC guild

You have to pay a subscription to the guild you are in (different guilds some are better then others) that way if you can’t complete quests or end up dying to much ...
Suggested by: Ezequiel (06 Apr, '25) Upvoted: 28 May Comments: 0
9 votes

Crafting Recipes Discovery + Quality levels

When crafting professions such as alchemy, blacksmithing, leatherworking, etc., you must experiment with combinations to discover recipes. There should be a chance of ...
Suggested by: SirLordzas (26 Dec, '25) Upvoted: 28 May Comments: 2
6 votes

Damage on environment / vegetation caused by Swords, Fire, etc

i would love to see long grass being cut by my sword mid fight or the bushes burning from a pyromancer (maybe it can cause a big fire that could damage others if the ...
Suggested by: Byte (13 Dec, '25) Upvoted: 28 May Comments: 0
57 votes

Specialization - Necromancer

A caster specialization that channels the power of dark magic to create zombies/skeletons minions and death themed spells.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 28 May Comments: 0
42 votes

Make the main story completely optional

The main story is completely optional if you don’t want to follow it, you don’t have to. Maybe my story is about becoming the greatest chef ever. That might mean ...
Suggested by: Luka (25 Jun, '25) Upvoted: 28 May Comments: 3
15 votes

Quality of life movement / Crouch or sit from a button, not only from an actual IRL position

Being able to sit on anything using controls, or being able to crawl on the floor using controls, lay down, etc.
Suggested by: Ezequiel (17 Jun, '25) Upvoted: 28 May Comments: 1
36 votes

Specialization - Cleric

Healer class. Channel light magic to heal and protect allies. Low on damage except on creatures with high shadow affinity (gives bonus damages) and low on defense.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 08 May Comments: 0
39 votes

Gathering - Plants

Suggested by: Kerohan (07 Mar, '25) Upvoted: 08 May Comments: 0
34 votes

Specialization - Archer

Ranged DPS class specializing with bows. Highest range of all classes but include options to be more efficient at mid range.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
29 votes

Weapon - Bow

Efficiency increased by : AGILITY
Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
66 votes

Gathering - Fishing

Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
85 votes

Crafting - Blacksmith

Mainly craft heavy armors, weapons, gathering tools.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 27 Mar Comments: 1
30 votes

Stealing

You can steal from stores (player owned or NPC owned) I don’t know how the mechanic would work. Also being able to steal from players on the street by pick pocketing ...
Suggested by: Ezequiel (01 Apr, '25) Upvoted: 21 Mar Comments: 3
18 votes

Hidden Classes with Hidden Requirements

Well, it’s kind of a dumb idea, but I was thinking that maybe there could be hidden classes with requirements unknown to players to unlock them. For example, undead ...
Suggested by: NNightmare (26 Sep, '25) Upvoted: 21 Mar Comments: 3
53 votes

Realistic time for making/doing things

For example if I make an order for a new sword that I want a blacksmith to make me, it would take a couple to a few in game days and then I would need to come pick it ...
Suggested by: Ezequiel (04 May, '25) Upvoted: 21 Mar Comments: 1
13 votes

Weapon - Magic harnessing gauntlets

Provides the ability to use specialized gauntlets to enhance your magic. Could give enemies special effects when punched and cast spells through hand motions.
Suggested by: Drake (31 Mar, '25) Upvoted: 21 Mar Comments: 0