Suggestions for improving Ascent Quest

New suggestions or bug report must follow those rules or will be deleted.

  1. Post in English
  2. Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
  3. As short as possible and easy to understand
  4. Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
  5. For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net

Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)

116 votes

Housing - Player owned shops

Allow to transform your house or have an extra place in cities where you can store your crafted goods and sell them to other players.
Suggested by: Kerohan (07 Mar, '25) Upvoted: yesterday Comments: 5
84 votes

Money making with small jobs at lower levels

Adventuring shouldn’t pay well until you become more recognized with your guild and start to do very hard quests, (which would be more late game) anything before that ...
Suggested by: Ezequiel (18 Jun, '25) Upvoted: yesterday Comments: 4
19 votes

Crafting materials found on specific bosses/dungeons

Add crafting materials that are only acquired from specific bosses or dungeons to potentially make stronger weapons, armour and consumables. This could allow for ...
Suggested by: Daniel (31 Aug, '25) Upvoted: 12 Jun Comments: 1
21 votes

World Events / Events affecting the whole game, not just one map

For later stages i suggest something similar (scaled of course) to the legendary Ahn'Qiraj War Effort in WoW where all the players have to join forces and do a team ...
Suggested by: martinsan (17 Jul, '25) Upvoted: 12 Jun Comments: 2
12 votes

codex - list of enemies, plants, etc

basically its a list of the stuff you discovered. repeated interactions with one of the things in the codex give you advantages. for example enemies may not have ...
Suggested by: Byte (22 Mar) Upvoted: 03 Jun Comments: 1
39 votes

Display crafter name on equippable crafted items

I’d like to suggest a feature for your game that could add a nice touch of personalization and recognition for players: When viewing equippable items (like swords, ...
Suggested by: Oxford (05 May, '25) Upvoted: 31 May Comments: 1
15 votes

The fast carrier pigeon system / In game mail

I want the player to be able to receive letters from friends, items or invitations in writing with a carrier pigeon, it will be very atmospheric, I think, but so that ...
Suggested by: Nikolay (13 Jun, '25) Upvoted: 28 May Comments: 1
7 votes

Subscription (in game currency) to be in NPC guild

You have to pay a subscription to the guild you are in (different guilds some are better then others) that way if you can’t complete quests or end up dying to much ...
Suggested by: Ezequiel (06 Apr, '25) Upvoted: 28 May Comments: 0
9 votes

Crafting Recipes Discovery + Quality levels

When crafting professions such as alchemy, blacksmithing, leatherworking, etc., you must experiment with combinations to discover recipes. There should be a chance of ...
Suggested by: SirLordzas (26 Dec, '25) Upvoted: 28 May Comments: 2
53 votes

Realistic time for making/doing things

For example if I make an order for a new sword that I want a blacksmith to make me, it would take a couple to a few in game days and then I would need to come pick it ...
Suggested by: Ezequiel (04 May, '25) Upvoted: 21 Mar Comments: 1
3 votes

Customizable crafted item attributes

For example trying a weird ore or mixing two and sacrificing sharpness for length or defence for durability when making the sword
Suggested by: Byte (09 Dec, '25) Upvoted: 04 Mar Comments: 0
43 votes

Law enforcement / jail / ability to break the law

You can get in trouble with the law by maybe unleashing disturbing magic throughout the town, arguing with someone, or even stealing from stores or people, this can ...
Suggested by: Ian (18 Jun, '25) Upvoted: 27 Jan Comments: 4
10 votes

Rare Enemies

I’d like to see a different variation of each monster that is only slightly different and is very rare. It would kind of be like a useful genetic mutation, like a ...
Suggested by: CommanderKoala (06 Nov, '25) Upvoted: 23 Jan Comments: 0
47 votes

Gathering - Skinning and Butchering

Allow to skin/butcher monsters corpses to get extra materials.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
70 votes

Auction house / Market board

A place to deposit items to sell. Then any player can check and buy them, without needing the seller to be present.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 1
49 votes

Make Crafting Skills Truly Meaningful / Hard Crafting Leveling

I’d love to suggest that smithing (and crafting skills in general) should take significant time and dedication to level—similar to how it's handled in games like ...
Suggested by: Oxford (06 May, '25) Upvoted: 19 Dec, '25 Comments: 2
35 votes

Imperfect Forging / Crafting

"Add janky or poorly-forged weapons with weird stats or shapes—makes crafting feel real and adds charm when things go wrong.
Suggested by: Hunter (17 Apr, '25) Upvoted: 19 Dec, '25 Comments: 2
13 votes

Hidden items

I always found it so cool in SAO when Kirito would tell about some secret item he heard about somewhere. I feel like so items should make players explore usually ...
Suggested by: Skeemy (20 Oct, '25) Upvoted: 19 Dec, '25 Comments: 1
23 votes

Item weight and gameplay around it

Give items a weight, limiting the amount you can carry. Opens gameplay for cargo carts, that you can bring with you to the wild for extra storage. Don't fill them ...
Suggested by: Byte (10 Oct, '25) Upvoted: 15 Dec, '25 Comments: 2
62 votes

Face to face trading

Being able to trade item in a secured way with someone in front of you.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Oct, '25 Comments: 1
6 votes

Scam products / Hidden item quality

being able to make low quality products and sell them without people knowing. there can be a talent to see the quality of the products in a high level
Suggested by: Byte (03 Jul, '25) Upvoted: 26 Sep, '25 Comments: 0
25 votes

Seasonnal events

In-game events returning every year, that propose themed special activities, mini-games or bonuses during few weeks. Example : New year event, Halloween event, and ...
Suggested by: Kerohan (27 Mar, '25) Upvoted: 08 Aug, '25 Comments: 0
8 votes

Chance to find other people loot in the exploration zones

you will find thrown items as they were thrown, left from the player. (without junk ofc, only common till max rarity)
Suggested by: Byte (30 Jun, '25) Upvoted: 15 Jul, '25 Comments: 0
17 votes

Crafting - Naming items

So basically if a crafter crafts an legendary item (I don’t know if something of this high rarity is possible), but the crafter would be able to name it if it’s a ...
Suggested by: CommanderKoala (15 May, '25) Upvoted: 13 Jul, '25 Comments: 1
6 votes

Crafting professions as specializations

I really want to be a blacksmith so I had some thoughts on how the class could go as compared to a classless. Debuffs: Less Health Less Attack Buffs: Better ...
Suggested by: Me (19 May, '25) Upvoted: 11 Jul, '25 Comments: 1
14 votes

Working quests / formations

in order to level up like being a merchant, farmer etc, you have work for npc merchants, or farmers, etc like at their stores. Helping players that come in, or ...
Suggested by: Ezequiel (25 Apr, '25) Upvoted: 20 Jun, '25 Comments: 0