Suggestions for improving Ascent Quest
New suggestions or bug report must follow those rules or will be deleted.
- Post in English
- Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
- As short as possible and easy to understand
- Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
- For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net
Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)
43
votes
Language support / Localization
Here are the planned localizations. Alpha and part of the beta will most likely have only english, but we'll work on more over time.
If you wish your prefered ...
116
votes
Housing - Player owned shops
Allow to transform your house or have an extra place in cities where you can store your crafted goods and sell them to other players.
4
votes
Coloured spells/abilities
Simply an option to change the colour of the effects of your spells or abilities in order for them to feel more "unique". Could be as simple as a colour wheel or ...
106
votes
Player guilds
Players can form guilds that gives at least :
- Guild private communication channel (text and vocal chat)
- Guild name visible on character (with a short tag or ...
99
votes
8 or 12 players dungeons (raid)
Dungeons that are specifically made for bigger groups.
Might be harder or not harder than 4 players dungeons.
78
votes
4 players dungeons
More difficult bosses to defeat with a more organized party.
Using the "holy trinity" : tank - heal - dps
84
votes
Money making with small jobs at lower levels
Adventuring shouldn’t pay well until you become more recognized with your guild and start to do very hard quests, (which would be more late game) anything before that ...
9
votes
Depth of impact / Depth of wounds
I think we could add a feature that the deeper a weapon penetrates a mob, the more damage it does. So, if you hit a mob with the tip of a dagger, the damage will be ...
62
votes
Hard leveling up / Harder combats by complexity
In order to level up and become “stronger” you need to actually get good. I’m so sick of games letting you max out yourself but you didn’t actually earn it or don’t ...
10
votes
Dynamic Weather
Weather dynamically changing over time. Could also affect gameplay in several ways.
91
votes
General magic (separate from specialization)
Yk like in frieren there are mages who specialize in different things like (what we already have) pyromancer, cleric, etc. so, the other class, instead of being a ...
70
votes
Taming / Combat pets / familiars
Creature you can tame so it will fight with you.
72
votes
Housing - Guild house
You can decorate it how you want, invite friends or other people. Store goods, have mini-game inside, ...
Like the player owned one, but a shared version with the ...
86
votes
Playable races
Races could offer small buffs in stats / passives and with a slightly diffrent look!
7
votes
Engineer - Specialization
A medium armored class, able to use its materiales and crafting capabilities, to make powerful one time structures for combat, such as turrets, traps, baricades, or ...
20
votes
Player Versus Player (PvP)
A game mode that gives the opportunity to fight face to face against other players.
10
votes
Lantern / Equippable light sources
Lantern, magic items or even armor part that produce light to better see in the dark and during night.
8
votes
Player titles for achievements
There should be titles for players that make big achievements, like being the first to kill a certain boss of the first to clear a super hard dungeon.
Not only ...
19
votes
Crafting materials found on specific bosses/dungeons
Add crafting materials that are only acquired from specific bosses or dungeons to potentially make stronger weapons, armour and consumables. This could allow for ...
47
votes
Mounts
A way to move faster on ground by "summoning" a mount.
Should include a bit of VR gameplay to control it in a fun way.
102
votes
Prioritize map size over content density
Making the wild areas like Forrest’s, jungles etc very big and complex will add realism to the world and there should be an incentive to want to explore and walk ...
15
votes
Movable weapon Points (9n Body)
The possibility to move the Base where ur weapon is equipped on Body
(For example, Out Points on the Back to pull swords Like in Anime)
28
votes
Character customisation - Heterochromia / Different color for each eye
I love to see the function to get Heterochromia eyes (if you don't know what this means is two separate eye colors like red left and blue right)
9
votes
Items to reduce aggro range
On the talent system there’s a talent that reduces the enemy’s aggro range so as a pyromancer, archer or cleric maxing that out would be a priority. So if their could ...
21
votes
Flying Mounts
Would be epic to even have flying mounts. Ok i'm a bit biased here because my first proper VR experience was Eagle Flight back in 2016.
57
votes
Ability to climb/ grab onto many things.
So you can climb little mountains or be able to grab a wolf’s/monster head after you have killed it to show your friend or rocks on the floor or even flip a table ...
84
votes
Weapon - Two handed melee weapons
Such as :
Two handed swords,
Two handed axes,
Two handed staves,
Two handed hammers,
Polearms,
...
51
votes
Voice spell casting or hand movement spell casting (for some spells)
Some spells might require you to just put your hand out and shoot a fireball or whatever while others (maybe more complicated or powerful spells) require you to chant ...
46
votes
Hidden events and encounters
There should be hidden scenarios, like finding a hidden boss in a dungeon you never expected to see in there. This builds excitement and the surprise once you enter a ...
108
votes
Seasons
Having seasons that change the landscape and even affect the fauna/flora.
For example, some plants availables only a precise season or some creatures that hibernate etc.
21
votes
World Events / Events affecting the whole game, not just one map
For later stages i suggest something similar (scaled of course) to the legendary Ahn'Qiraj War Effort in WoW where all the players have to join forces and do a team ...
65
votes
Weighted weapons and combat
Would make the combat so much more satisfying if the swords didnt feel "flimsy and light". IT DOES NOT have to be like blade and sorcery at all, but something like ...
77
votes
Potions
Potions you can use to heal yourself or your allies.
23
votes
Flyers board / missions or quest board
A board that contain daily flyers for help in missions sought by either real players or npcs.
Humans asking for a specific help or materials.
Daily npcs ...
30
votes
Escort missions / events
a task where you need to protect the npcs till they reach their destinations
52
votes
Dual Wielding
This could apply if you were more of a melee build , some people really flourish when they get to use this combat style.
12
votes
codex - list of enemies, plants, etc
basically its a list of the stuff you discovered.
repeated interactions with one of the things in the codex give you advantages. for example enemies may not have ...
39
votes
Display crafter name on equippable crafted items
I’d like to suggest a feature for your game that could add a nice touch of personalization and recognition for players: When viewing equippable items (like swords, ...
64
votes
Physical interaction with players
Being able to give other players handshakes , high-fives fist bumps or even being able to put your hand on someone’s shoulder. Would be nice to be able to give ...
14
votes
VR tracking - finger/leg/eye - fullbody tracking
Hello, it would be neat if there would be integration of things like, eye tracking, finger tracking, and full body tracking for the people that have it, i don't have ...
10
votes
VR treadmill compatibility (Virtuix Omni One)
Here is a link to the SDK Dev info page. https://docs.virtuix.com/
49
votes
Music Instruments
I would love to have playable instruments in the game.
5
votes
Physical particle effect (on leaf and others)
so i cant get my eyes off those leaf particle effects in forests and i got a new idea that could make them more immersive. right now when you swing a sword right next ...
15
votes
The fast carrier pigeon system / In game mail
I want the player to be able to receive letters from friends, items or invitations in writing with a carrier pigeon, it will be very atmospheric, I think, but so that ...
19
votes
Writing in books/scrolls
It would be really useful for players to be able to either type or write in a book/scroll to either share confidential information with each other, or for roleplay.
23
votes
Make a full MMO
Switching from Coop-MMO hybrid (also known as Hub MMO), to full MMO format.
Dev Note :
would require to push initial release by at least 1 year (2 more likely) ...
7
votes
Subscription (in game currency) to be in NPC guild
You have to pay a subscription to the guild you are in (different guilds some are better then others) that way if you can’t complete quests or end up dying to much ...
9
votes
Crafting Recipes Discovery + Quality levels
When crafting professions such as alchemy, blacksmithing, leatherworking, etc., you must experiment with combinations to discover recipes. There should be a chance of ...
6
votes
Damage on environment / vegetation caused by Swords, Fire, etc
i would love to see long grass being cut by my sword mid fight or the bushes burning from a pyromancer (maybe it can cause a big fire that could damage others if the ...