General magic (separate from specialization)

91 votes

Yk like in frieren there are mages who specialize in different things like (what we already have) pyromancer, cleric, etc. so, the other class, instead of being a general mage like we were saying it could just be another specialization of “magic” so no matter what you are, whether you are a pyromancer, healer or whatever, we have separate magic that any mage can learn that isn’t specific to their class, like shields, small illusions, short distance teleporting, energy balls, or even dumb spells like levitating small things like you sword or something while you do something else, or a spell that make light while in a cave (that one could be specific to pyromancer) or a spell that ties an enemy up after you get to a certain health. I have a lot more ideas.. I feel like general magic shouldn’t be in the skill tree though and should be found in books, passed down by players or npc’s found from certain quests. That way there can be many general spells that people find and makes them unqiue

In active development Gameplay High integration cost Suggested by: Poopy Upvoted: 12 Jun Comments: 7

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