Player Versus Player (PvP)
A game mode that gives the opportunity to fight face to face against other players.
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11 Jun, '25
Xaruf MergedPlz Add some PvP contents like real mmorpg like :
- Arena 1v1/2v2/3v3 with lader and specific stuff
- Battleground 6v6 or more(flag capture/multi zones tag/kills/objectives..)
- Rated Battleground with lader and same as Arena specific stuff and rewards
- Maybe some open Pvp zones with objectives on some differents maps when some events spawned -
11 Jun, '25
Kerohan System"PvP contents" (suggested by <Hidden> on 2025-06-11), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jun, '25
Kerohan AdminReposting a message I made on Discord.
ABOUT PVP in Ascent Quest
PvP isn't planned - for now - but we indeed had a lot of thinking around it.
It is SUPER tricky in VR. Impossible to compare with a classic non-VR game considering the physic simulation.
We could do combat without physic, but that's super boring for a VR game.
Now if we want to involve physics in PvP+VR combat, I think that :
We need a super low latency situation. So when a player do a movement, you, the opponent can see it almost real time => that's a HUGE issue
When both weapons collides, you see it at the impact position while seeing your real-life position in a kinda "ghost mode" => it has to be very precise to not feel weird
Other things likes spells (fireball etc) are pretty much like a non-VR game. You consider latency of each player and decide if it is "fair" to validate the HIT or not. Like an FPS game.
(part 1/3) -
11 Jun, '25
Kerohan AdminNow, this in an MMO ... I think that physic based combat is not possible because of the latency and physic that is not fully driven server side.
In a traditional FPS or PvP game, you have a fully dedicated computer simulating the physics to make it work. For the MMO format, we do have a dedicated server but it is managing hundreds of players and combats.
So if we want to create a good PvP game, we need to have a different server system (like a player-hosted one) just for it. This raise new problems :
If the PvP are hosted by players, how can we avoid cheating?
If the PvP is supposed to reward items/titles or things like that, that can impact overall game economy, avoiding cheating is A MUST. How can we do it?
(part 2/3) -
11 Jun, '25
Kerohan Admin=> Answer : we have a create a game in the game. That's an incredible amount of work.
Or, we don't create a great physic-based gameplay for PvP. It's boring for a VR game and we can expect people to not play it much. That would be a terrible waste of time. If we decide to do it we do it right or don't do it at all.
(that's a long answer)
TL;DR : it's super tricky to make a GOOD PvP VR-Game involving melee combat.
(part 3/3)