Voice spell casting or hand movement spell casting (for some spells)
Some spells might require you to just put your hand out and shoot a fireball or whatever while others (maybe more complicated or powerful spells) require you to chant words (possibly the language of Arkania) and other spells might require you to do hand motions. And if you mess up on the words or don’t do the hand motions correctly then it either won’t work or will be less potent. And this gets rid of the language barrier since it will be the language of the game.
Comments: 3
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
12 Jun
VonDewsh Merged-Heavy attack with bigger weapon - hold by your head for few seconds, vibration/noise cue for a stronger attack
-Whirlwind attack for Assassins - two weapons horizontally in front of you while player spins does an area attack while spinning
-Cast a spell by picking it and motioning out for a single, directed version, motion up for an area attack with the distance away being determined by how long you hold your hand up and can get interrupted if hit
-poison arrow/dagger by dipping the dagger/arrow in a pouch/vial of poison before attacking. On the dagger it lasts a few hits, arrows can be pre-poisoned for however long -
14 Jun
Kerohan System"Motions activated Spells/skills" (suggested by <Hidden> on 2026-06-12), including upvotes (1) and comments (0), was merged into this suggestion.