Suggestions for improving Ascent Quest

New suggestions or bug report must follow those rules or will be deleted.

  1. Post in English
  2. Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
  3. As short as possible and easy to understand
  4. Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
  5. For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net

Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)

8 votes

Player titles for achievements

There should be titles for players that make big achievements, like being the first to kill a certain boss of the first to clear a super hard dungeon. Not only ...
Suggested by: E$death (15 Dec, '25) Upvoted: 12 Jun Comments: 2
19 votes

Crafting materials found on specific bosses/dungeons

Add crafting materials that are only acquired from specific bosses or dungeons to potentially make stronger weapons, armour and consumables. This could allow for ...
Suggested by: Daniel (31 Aug, '25) Upvoted: 12 Jun Comments: 1
15 votes

Movable weapon Points (9n Body)

The possibility to move the Base where ur weapon is equipped on Body (For example, Out Points on the Back to pull swords Like in Anime)
Suggested by: Noe (21 Jan) Upvoted: 12 Jun Comments: 1
28 votes

Character customisation - Heterochromia / Different color for each eye

I love to see the function to get Heterochromia eyes (if you don't know what this means is two separate eye colors like red left and blue right)
Suggested by: DestinyBetween (02 May, '25) Upvoted: 12 Jun Comments: 0
9 votes

Items to reduce aggro range

On the talent system there’s a talent that reduces the enemy’s aggro range so as a pyromancer, archer or cleric maxing that out would be a priority. So if their could ...
Suggested by: Thomas (28 Mar, '25) Upvoted: 12 Jun Comments: 1
77 votes

Potions

Potions you can use to heal yourself or your allies.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 1
30 votes

Escort missions / events

a task where you need to protect the npcs till they reach their destinations
Suggested by: Byt(e)Brawler (11 Mar, '25) Upvoted: 12 Jun Comments: 0
39 votes

Display crafter name on equippable crafted items

I’d like to suggest a feature for your game that could add a nice touch of personalization and recognition for players: When viewing equippable items (like swords, ...
Suggested by: Oxford (05 May, '25) Upvoted: 31 May Comments: 1
10 votes

VR treadmill compatibility (Virtuix Omni One)

Here is a link to the SDK Dev info page. https://docs.virtuix.com/
Suggested by: Knomie_ (08 Dec, '25) Upvoted: 31 May Comments: 1
7 votes

Subscription (in game currency) to be in NPC guild

You have to pay a subscription to the guild you are in (different guilds some are better then others) that way if you can’t complete quests or end up dying to much ...
Suggested by: Ezequiel (06 Apr, '25) Upvoted: 28 May Comments: 0
39 votes

Gathering - Plants

Suggested by: Kerohan (07 Mar, '25) Upvoted: 08 May Comments: 0
53 votes

Realistic time for making/doing things

For example if I make an order for a new sword that I want a blacksmith to make me, it would take a couple to a few in game days and then I would need to come pick it ...
Suggested by: Ezequiel (04 May, '25) Upvoted: 21 Mar Comments: 1
3 votes

Aim assistance when throwing stuff/health potions to your allies

in middle of combat it might be a bit hard to hand something to your allies with all the hassle so instead you just gotta throw it at their direction and it will find ...
Suggested by: Byte (04 Mar) Upvoted: 08 Mar Comments: 0
4 votes

5 moons

We just have 5 moons instead of one.
Suggested by: NNightmare (19 Dec, '25) Upvoted: 15 Feb Comments: 2
10 votes

Rare Enemies

I’d like to see a different variation of each monster that is only slightly different and is very rare. It would kind of be like a useful genetic mutation, like a ...
Suggested by: CommanderKoala (06 Nov, '25) Upvoted: 23 Jan Comments: 0
47 votes

Gathering - Skinning and Butchering

Allow to skin/butcher monsters corpses to get extra materials.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
52 votes

Gathering - Wood

Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
49 votes

Make Crafting Skills Truly Meaningful / Hard Crafting Leveling

I’d love to suggest that smithing (and crafting skills in general) should take significant time and dedication to level—similar to how it's handled in games like ...
Suggested by: Oxford (06 May, '25) Upvoted: 19 Dec, '25 Comments: 2
35 votes

Imperfect Forging / Crafting

"Add janky or poorly-forged weapons with weird stats or shapes—makes crafting feel real and adds charm when things go wrong.
Suggested by: Hunter (17 Apr, '25) Upvoted: 19 Dec, '25 Comments: 2
6 votes

Player Communication - limit instant messages from long distance

To make in game communication more realistic, I think it could be a good idea to have local voice chat only, with in game mail being the main form of “Direct ...
Suggested by: TDK Frost (21 Nov, '25) Upvoted: 19 Dec, '25 Comments: 1
28 votes

Housing - Farming

It’d be really useful if players could grow certain materials instead of having to search for them. This could be job, or something any player can do.
Suggested by: CommanderKoala (02 Apr, '25) Upvoted: 15 Dec, '25 Comments: 0
64 votes

Gathering - Ore

Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Dec, '25 Comments: 0
26 votes

Weapon - Dagger

Efficiency increased by : AGILITY
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Dec, '25 Comments: 0
60 votes

Little or no teleporting

Teleporting all the time would make going through the Forrest’s and the wild kind of pointless. And it would be a lot more fun to have to work a little to get to ...
Suggested by: Topo (21 Jun, '25) Upvoted: 15 Dec, '25 Comments: 3
21 votes

Sword or weapon getting knocked out of hand / Disarm

Depending on your strength and the strength of you opponent as well as how perfectly your opponent hits your weapon there can be a chance that your sword or weapon ...
Suggested by: Ezequiel (19 Mar, '25) Upvoted: 15 Dec, '25 Comments: 0
4 votes

PSVR2 - PC adapter support

Could there be a possibility of the game recognizing the PC version of the PSVR 2 headset and controllers and displaying and recognising them in the same way they ...
Suggested by: Scourgio (03 Nov, '25) Upvoted: 01 Dec, '25 Comments: 1
6 votes

Make it super hard to progress at a point

Eventually, the game will start to lose players, but you can limit updates by making enemies harder and areas longer to clear. I'd rather this game not burn up soon ...
Suggested by: Skeemy (20 Oct, '25) Upvoted: 26 Oct, '25 Comments: 0
51 votes

Housing - Monster trophies as decoration

Being able to use dangerous monsters' head as trophies for house decoration.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Oct, '25 Comments: 0
17 votes

Death is serious / Lose something on death

People shouldn’t go into a situation expecting to die but should never want to die by making g death serious. Could involve losing almost all of your stuff and gear ...
Suggested by: One (18 Jun, '25) Upvoted: 14 Oct, '25 Comments: 5
26 votes

Directional Parry System

Instead of just placing your sword in the path of an attack, you parry by moving your sword in the opposite direction of the enemy’s swing. So if the enemy slashes ...
Suggested by: TheByteBrawler (22 Apr, '25) Upvoted: 14 Oct, '25 Comments: 2
35 votes

Ultimate abilities - usable once a day or under special conditions

An ability considered as "panic button" that can save the situation. Can be a massive and spectacular attack, an area of effect resurection spell, or a full party ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 20 Sep, '25 Comments: 2
10 votes

Character customisation - Outer ring eyes color / lighting

as i seen the video my suggestion is to give us access to customize our own eye colors by using the color picker like other games where we can choose a color ...
Suggested by: DestinyBetween (02 May, '25) Upvoted: 08 Aug, '25 Comments: 0
6 votes

heavier equipment when stamina is low

swords/sheilds become heavier to carry swing around when your stamina is low (like the one in twd vr game)
Suggested by: Byte (07 Jul, '25) Upvoted: 18 Jul, '25 Comments: 0
12 votes

Climbing and stamina

Climbing should use stamina and if you run out of it you fall and dmg depends on how high you fell from, also stamina should be able to be upgraded so you can climb ...
Suggested by: E$death (26 Mar, '25) Upvoted: 14 Jul, '25 Comments: 0
13 votes

Remember last city instance you were just in

If I leave a city or town and come back 10 minutes later it shouldn’t put me in a new server (if possible) and I should be in the one I was just in, again (if possible)
Suggested by: Ezequiel (16 May, '25) Upvoted: 14 Jul, '25 Comments: 1
31 votes

Fast (instant) travel between cities

if you want to travel to another city you have two options you either go from the wilds or take the cart. cart: fast, instant, safe, expensive wilds: slower, ...
Suggested by: Byt(e)Brawler (11 Mar, '25) Upvoted: 20 Jun, '25 Comments: 1
9 votes

Limit crafting profession to a certain number per character

Instead of allowing access to all crafting professions, limit it to 2 or 3 to encourage trading between players (or create more characters).
Suggested by: Kerohan (07 Mar, '25) Upvoted: 08 May, '25 Comments: 1