Suggestions for improving Ascent Quest
New suggestions or bug report must follow those rules or will be deleted.
- Post in English
- Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
- As short as possible and easy to understand
- Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
- For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net
Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)
8
votes
Player titles for achievements
There should be titles for players that make big achievements, like being the first to kill a certain boss of the first to clear a super hard dungeon.
Not only ...
19
votes
Crafting materials found on specific bosses/dungeons
Add crafting materials that are only acquired from specific bosses or dungeons to potentially make stronger weapons, armour and consumables. This could allow for ...
15
votes
Movable weapon Points (9n Body)
The possibility to move the Base where ur weapon is equipped on Body
(For example, Out Points on the Back to pull swords Like in Anime)
28
votes
Character customisation - Heterochromia / Different color for each eye
I love to see the function to get Heterochromia eyes (if you don't know what this means is two separate eye colors like red left and blue right)
9
votes
Items to reduce aggro range
On the talent system there’s a talent that reduces the enemy’s aggro range so as a pyromancer, archer or cleric maxing that out would be a priority. So if their could ...
77
votes
Potions
Potions you can use to heal yourself or your allies.
30
votes
Escort missions / events
a task where you need to protect the npcs till they reach their destinations
39
votes
Display crafter name on equippable crafted items
I’d like to suggest a feature for your game that could add a nice touch of personalization and recognition for players: When viewing equippable items (like swords, ...
10
votes
VR treadmill compatibility (Virtuix Omni One)
Here is a link to the SDK Dev info page. https://docs.virtuix.com/
7
votes
Subscription (in game currency) to be in NPC guild
You have to pay a subscription to the guild you are in (different guilds some are better then others) that way if you can’t complete quests or end up dying to much ...
39
votes
53
votes
Realistic time for making/doing things
For example if I make an order for a new sword that I want a blacksmith to make me, it would take a couple to a few in game days and then I would need to come pick it ...
3
votes
Aim assistance when throwing stuff/health potions to your allies
in middle of combat it might be a bit hard to hand something to your allies with all the hassle so instead you just gotta throw it at their direction and it will find ...
4
votes
5 moons
We just have 5 moons instead of one.
10
votes
Rare Enemies
I’d like to see a different variation of each monster that is only slightly different and is very rare. It would kind of be like a useful genetic mutation, like a ...
47
votes
Gathering - Skinning and Butchering
Allow to skin/butcher monsters corpses to get extra materials.
52
votes
49
votes
Make Crafting Skills Truly Meaningful / Hard Crafting Leveling
I’d love to suggest that smithing (and crafting skills in general) should take significant time and dedication to level—similar to how it's handled in games like ...
35
votes
Imperfect Forging / Crafting
"Add janky or poorly-forged weapons with weird stats or shapes—makes crafting feel real and adds charm when things go wrong.
6
votes
Player Communication - limit instant messages from long distance
To make in game communication more realistic, I think it could be a good idea to have local voice chat only, with in game mail being the main form of “Direct ...
28
votes
Housing - Farming
It’d be really useful if players could grow certain materials instead of having to search for them. This could be job, or something any player can do.
64
votes
26
votes
Weapon - Dagger
Efficiency increased by : AGILITY
60
votes
Little or no teleporting
Teleporting all the time would make going through the Forrest’s and the wild kind of pointless. And it would be a lot more fun to have to work a little to get to ...
21
votes
Sword or weapon getting knocked out of hand / Disarm
Depending on your strength and the strength of you opponent as well as how perfectly your opponent hits your weapon there can be a chance that your sword or weapon ...
4
votes
PSVR2 - PC adapter support
Could there be a possibility of the game recognizing the PC version of the PSVR 2 headset and controllers and displaying and recognising them in the same way they ...
6
votes
Make it super hard to progress at a point
Eventually, the game will start to lose players, but you can limit updates by making enemies harder and areas longer to clear. I'd rather this game not burn up soon ...
51
votes
Housing - Monster trophies as decoration
Being able to use dangerous monsters' head as trophies for house decoration.
17
votes
Death is serious / Lose something on death
People shouldn’t go into a situation expecting to die but should never want to die by making g death serious. Could involve losing almost all of your stuff and gear ...
26
votes
Directional Parry System
Instead of just placing your sword in the path of an attack, you parry by moving your sword in the opposite direction of the enemy’s swing.
So if the enemy slashes ...
35
votes
Ultimate abilities - usable once a day or under special conditions
An ability considered as "panic button" that can save the situation.
Can be a massive and spectacular attack, an area of effect resurection spell, or a full party ...
10
votes
Character customisation - Outer ring eyes color / lighting
as i seen the video my suggestion is to give us access to customize our own eye colors by using the color picker like other games where we can choose a color ...
6
votes
heavier equipment when stamina is low
swords/sheilds become heavier to carry swing around when your stamina is low (like the one in twd vr game)
12
votes
Climbing and stamina
Climbing should use stamina and if you run out of it you fall and dmg depends on how high you fell from, also stamina should be able to be upgraded so you can climb ...
13
votes
Remember last city instance you were just in
If I leave a city or town and come back 10 minutes later it shouldn’t put me in a new server (if possible) and I should be in the one I was just in, again (if possible)
31
votes
Fast (instant) travel between cities
if you want to travel to another city you have two options you either go from the wilds or take the cart.
cart: fast, instant, safe, expensive
wilds: slower, ...
9
votes
Limit crafting profession to a certain number per character
Instead of allowing access to all crafting professions, limit it to 2 or 3 to encourage trading between players (or create more characters).