Make Crafting Skills Truly Meaningful / Hard Crafting Leveling

49 votes

I’d love to suggest that smithing (and crafting skills in general) should take significant time and dedication to level—similar to how it's handled in games like RuneScape. The idea is to prevent a situation where every player can easily craft the best gear, and instead reward those who truly commit to the role of a craftsman.

This would:

Create a real sense of identity and specialization for dedicated crafters.

Make high-tier gear feel more valuable and earned.

Encourage player interaction and trading, enriching the in-game economy.

Add long-term progression and replayability.


It would be awesome if only the most dedicated smiths could create the top-tier equipment, making those roles feel impactful and rewarding.

Under consideration Economy Gameplay Low integration cost Suggested by: Oxford Upvoted: 19 Dec, '25 Comments: 2

Comments: 2
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