Suggestions for improving Ascent Quest
New suggestions or bug report must follow those rules or will be deleted.
- Post in English
- Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
- As short as possible and easy to understand
- Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
- For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net
Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)
43
votes
Language support / Localization
Here are the planned localizations. Alpha and part of the beta will most likely have only english, but we'll work on more over time.
If you wish your prefered ...
116
votes
Housing - Player owned shops
Allow to transform your house or have an extra place in cities where you can store your crafted goods and sell them to other players.
99
votes
8 or 12 players dungeons (raid)
Dungeons that are specifically made for bigger groups.
Might be harder or not harder than 4 players dungeons.
78
votes
4 players dungeons
More difficult bosses to defeat with a more organized party.
Using the "holy trinity" : tank - heal - dps
84
votes
Money making with small jobs at lower levels
Adventuring shouldn’t pay well until you become more recognized with your guild and start to do very hard quests, (which would be more late game) anything before that ...
10
votes
Dynamic Weather
Weather dynamically changing over time. Could also affect gameplay in several ways.
91
votes
General magic (separate from specialization)
Yk like in frieren there are mages who specialize in different things like (what we already have) pyromancer, cleric, etc. so, the other class, instead of being a ...
70
votes
Taming / Combat pets / familiars
Creature you can tame so it will fight with you.
72
votes
Housing - Guild house
You can decorate it how you want, invite friends or other people. Store goods, have mini-game inside, ...
Like the player owned one, but a shared version with the ...
86
votes
Playable races
Races could offer small buffs in stats / passives and with a slightly diffrent look!
102
votes
Prioritize map size over content density
Making the wild areas like Forrest’s, jungles etc very big and complex will add realism to the world and there should be an incentive to want to explore and walk ...
21
votes
Flying Mounts
Would be epic to even have flying mounts. Ok i'm a bit biased here because my first proper VR experience was Eagle Flight back in 2016.
108
votes
Seasons
Having seasons that change the landscape and even affect the fauna/flora.
For example, some plants availables only a precise season or some creatures that hibernate etc.
21
votes
World Events / Events affecting the whole game, not just one map
For later stages i suggest something similar (scaled of course) to the legendary Ahn'Qiraj War Effort in WoW where all the players have to join forces and do a team ...
23
votes
Flyers board / missions or quest board
A board that contain daily flyers for help in missions sought by either real players or npcs.
Humans asking for a specific help or materials.
Daily npcs ...
9
votes
Crafting Recipes Discovery + Quality levels
When crafting professions such as alchemy, blacksmithing, leatherworking, etc., you must experiment with combinations to discover recipes. There should be a chance of ...
6
votes
Damage on environment / vegetation caused by Swords, Fire, etc
i would love to see long grass being cut by my sword mid fight or the bushes burning from a pyromancer (maybe it can cause a big fire that could damage others if the ...
30
votes
Stealing
You can steal from stores (player owned or NPC owned) I don’t know how the mechanic would work. Also being able to steal from players on the street by pick pocketing ...
15
votes
Guild PVP Events
An Event like once a Week or twice a Month where Guilds fight for Territory, like Castles or Dungeons. But not in a 1V1 Turnament, more like an open War.
70
votes
Auction house / Market board
A place to deposit items to sell.
Then any player can check and buy them, without needing the seller to be present.
34
votes
Specialization - Assassin
A DPS class playing with invisibility, hidding in shadow.
Hit hard in melee with bonus on first strike, dagger oriented, low on defense.
Encourage precision.
23
votes
Item weight and gameplay around it
Give items a weight, limiting the amount you can carry.
Opens gameplay for cargo carts, that you can bring with you to the wild for extra storage.
Don't fill them ...
5
votes
3D telegraph attacks
you usually avoid normal telegraph attacks by just walking away from it but what if you could jump or crouch too to avoid it. for example instead of moving away from ...
41
votes
Card Game - minigame
An original card game integrated in the game, to play with NPCs and other players.
Like Triple Triad in Final Fantasy franchise or Gwent from The Witcher.
6
votes
Mastery system - Trials to evaluate player' skill
The biggest problem with a system the only shows the the level of the player, is that you cant gauge the players actual skill level. Sure they have grinded for hours ...
25
votes
Seasonnal events
In-game events returning every year, that propose themed special activities, mini-games or bonuses during few weeks.
Example : New year event, Halloween event, and ...
13
votes
Skills unlocked from various objectives
These would be skills that are unlocked through certain circumstances. This could include, but is not limited to; learning from an NPC, doing a quest, beating an ...
6
votes
Crafting professions as specializations
I really want to be a blacksmith so I had some thoughts on how the class could go as compared to a classless.
Debuffs:
Less Health
Less Attack
Buffs:
Better ...
14
votes
Working quests / formations
in order to level up like being a merchant, farmer etc, you have work for npc merchants, or farmers, etc like at their stores.
Helping players that come in, or ...