3D telegraph attacks
you usually avoid normal telegraph attacks by just walking away from it but what if you could jump or crouch too to avoid it. for example instead of moving away from a swing telegraph attack you crouch which gives you a big advantage if you are a swordsman cause you are still in range of attack.
in lower body attacks jumping too early will make you mess up the timing and upper body attacks where you crouch you might be slowed which may put you in danger for a follow up attack. and maybe in high level enemies if you jumped/crouched too early that may make them change their attack type to the opposite so they can hit you (faint attack)
(i think those are good solutions to make the mechanic balanced)
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14 Oct, '25
Kerohan AdminI kinda like the idea but I fear it would make too much visual mess.
Melee attacks are already like that, since they are physics based you can crouch for example to dodge an attack (I did it against the troll in the last devlog). We also don't want to make a sport game 😄
But we could explore the idea for few boss encounters for example.