Money making with small jobs at lower levels
Adventuring shouldn’t pay well until you become more recognized with your guild and start to do very hard quests, (which would be more late game) anything before that should pay pretty bad. People should be able to get jobs, jobs that npcs sometimes do. So if you go to a fancy restaurant with your friend after a super long treck through the woods or defeating a super hard boss you could either find an npc taking your order or it could be another player who works there. Maybe some players could be guild receptionists, bartenders, merchants, work at for a black smith to repair people’s tools, the possibilities are endless. These jobs can help you pay for better tools, save up for a fancy new sword or maybe pay for swordsmen or sorcery school. Or maybe you are saving up to get something for someone special :)
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18 Jun, '25
KaidHighlighted comment
It’s a good idea, kind of make everyone a little unique. I can already imagine meeting someone at a bar and getting into some small talk “so where do you work?” Etc etc and then also it would be cool to go to a shop or restaurant and see an actually person helping you or serving you. (You walk into a magic shop— real player, “how can I help you”.) that would be really cool. And of course when you get hired it would be a process where the npc who manages it or be the one who would otherwise help customers when there is no actual player working there shows you where everything is and how much it costs. Players can then rate customer service and if it gets bad you can get fired. -
19 Jun, '25
EzequielWhat if at higher levels like if I’m a super high level mage I can become a profesor at a magic school
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07 Mar
zedbed_uwuWorking at a blacksmith/alchemist, etc. while leveling up skills is cool, but I personally prefer grinding through mobs. It would be cool if you could sell items dropped by NPCs and earn a little less than part-time work, so there would be a balance between leveling up your swordsmanship and earning money.