Suggestions for improving Ascent Quest

New suggestions or bug report must follow those rules or will be deleted.

  1. Post in English
  2. Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
  3. As short as possible and easy to understand
  4. Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
  5. For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net

Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)

4 votes

Coloured spells/abilities

Simply an option to change the colour of the effects of your spells or abilities in order for them to feel more "unique". Could be as simple as a colour wheel or ...
Suggested by: Lazy Miko (21 May) Upvoted: 16 Jun Comments: 0
106 votes

Player guilds

Players can form guilds that gives at least : - Guild private communication channel (text and vocal chat) - Guild name visible on character (with a short tag or ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: yesterday Comments: 0
9 votes

Depth of impact / Depth of wounds

I think we could add a feature that the deeper a weapon penetrates a mob, the more damage it does. So, if you hit a mob with the tip of a dagger, the damage will be ...
Suggested by: zedbed_uwu (07 Mar) Upvoted: 28 Jun Comments: 0
62 votes

Hard leveling up / Harder combats by complexity

In order to level up and become “stronger” you need to actually get good. I’m so sick of games letting you max out yourself but you didn’t actually earn it or don’t ...
Suggested by: Ezequiel (01 Jun, '25) Upvoted: 12 Jun Comments: 4
7 votes

Engineer - Specialization

A medium armored class, able to use its materiales and crafting capabilities, to make powerful one time structures for combat, such as turrets, traps, baricades, or ...
Suggested by: MyRole (23 Apr, '25) Upvoted: 12 Jun Comments: 0
10 votes

Lantern / Equippable light sources

Lantern, magic items or even armor part that produce light to better see in the dark and during night.
Suggested by: Byte (03 Jan) Upvoted: 12 Jun Comments: 0
47 votes

Mounts

A way to move faster on ground by "summoning" a mount. Should include a bit of VR gameplay to control it in a fun way.
Suggested by: Kerohan (11 Mar, '25) Upvoted: 12 Jun Comments: 2
57 votes

Ability to climb/ grab onto many things.

So you can climb little mountains or be able to grab a wolf’s/monster head after you have killed it to show your friend or rocks on the floor or even flip a table ...
Suggested by: Jon (18 Jun, '25) Upvoted: 12 Jun Comments: 1
84 votes

Weapon - Two handed melee weapons

Such as : Two handed swords, Two handed axes, Two handed staves, Two handed hammers, Polearms, ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 12 Jun Comments: 0
51 votes

Voice spell casting or hand movement spell casting (for some spells)

Some spells might require you to just put your hand out and shoot a fireball or whatever while others (maybe more complicated or powerful spells) require you to chant ...
Suggested by: Sully the goat (18 Jun, '25) Upvoted: 12 Jun Comments: 3
46 votes

Hidden events and encounters

There should be hidden scenarios, like finding a hidden boss in a dungeon you never expected to see in there. This builds excitement and the surprise once you enter a ...
Suggested by: E$death (28 Mar, '25) Upvoted: 12 Jun Comments: 3
65 votes

Weighted weapons and combat

Would make the combat so much more satisfying if the swords didnt feel "flimsy and light". IT DOES NOT have to be like blade and sorcery at all, but something like ...
Suggested by: Dragonn (13 Mar, '25) Upvoted: 12 Jun Comments: 4
52 votes

Dual Wielding

This could apply if you were more of a melee build , some people really flourish when they get to use this combat style.
Suggested by: Rai_ (21 May, '25) Upvoted: 12 Jun Comments: 1
12 votes

codex - list of enemies, plants, etc

basically its a list of the stuff you discovered. repeated interactions with one of the things in the codex give you advantages. for example enemies may not have ...
Suggested by: Byte (22 Mar) Upvoted: 03 Jun Comments: 1
64 votes

Physical interaction with players

Being able to give other players handshakes , high-fives fist bumps or even being able to put your hand on someone’s shoulder. Would be nice to be able to give ...
Suggested by: Ezequiel (20 Apr, '25) Upvoted: 31 May Comments: 0
14 votes

VR tracking - finger/leg/eye - fullbody tracking

Hello, it would be neat if there would be integration of things like, eye tracking, finger tracking, and full body tracking for the people that have it, i don't have ...
Suggested by: Kisaki (01 Dec, '25) Upvoted: 31 May Comments: 0
49 votes

Music Instruments

I would love to have playable instruments in the game.
Suggested by: Sylph (20 May, '25) Upvoted: 31 May Comments: 3
5 votes

Physical particle effect (on leaf and others)

so i cant get my eyes off those leaf particle effects in forests and i got a new idea that could make them more immersive. right now when you swing a sword right next ...
Suggested by: Byte (05 Mar) Upvoted: 29 May Comments: 0
15 votes

The fast carrier pigeon system / In game mail

I want the player to be able to receive letters from friends, items or invitations in writing with a carrier pigeon, it will be very atmospheric, I think, but so that ...
Suggested by: Nikolay (13 Jun, '25) Upvoted: 28 May Comments: 1
19 votes

Writing in books/scrolls

It would be really useful for players to be able to either type or write in a book/scroll to either share confidential information with each other, or for roleplay.
Suggested by: CommanderKoala (01 Apr, '25) Upvoted: 28 May Comments: 0
57 votes

Specialization - Necromancer

A caster specialization that channels the power of dark magic to create zombies/skeletons minions and death themed spells.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 28 May Comments: 0
42 votes

Make the main story completely optional

The main story is completely optional if you don’t want to follow it, you don’t have to. Maybe my story is about becoming the greatest chef ever. That might mean ...
Suggested by: Luka (25 Jun, '25) Upvoted: 28 May Comments: 3
15 votes

Quality of life movement / Crouch or sit from a button, not only from an actual IRL position

Being able to sit on anything using controls, or being able to crawl on the floor using controls, lay down, etc.
Suggested by: Ezequiel (17 Jun, '25) Upvoted: 28 May Comments: 1
36 votes

Specialization - Cleric

Healer class. Channel light magic to heal and protect allies. Low on damage except on creatures with high shadow affinity (gives bonus damages) and low on defense.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 08 May Comments: 0
34 votes

Specialization - Archer

Ranged DPS class specializing with bows. Highest range of all classes but include options to be more efficient at mid range.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
29 votes

Weapon - Bow

Efficiency increased by : AGILITY
Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
66 votes

Gathering - Fishing

Suggested by: Kerohan (07 Mar, '25) Upvoted: 04 May Comments: 0
85 votes

Crafting - Blacksmith

Mainly craft heavy armors, weapons, gathering tools.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 27 Mar Comments: 1
18 votes

Hidden Classes with Hidden Requirements

Well, it’s kind of a dumb idea, but I was thinking that maybe there could be hidden classes with requirements unknown to players to unlock them. For example, undead ...
Suggested by: NNightmare (26 Sep, '25) Upvoted: 21 Mar Comments: 3
13 votes

Weapon - Magic harnessing gauntlets

Provides the ability to use specialized gauntlets to enhance your magic. Could give enemies special effects when punched and cast spells through hand motions.
Suggested by: Drake (31 Mar, '25) Upvoted: 21 Mar Comments: 0
16 votes

Competitive PvE Arena / Dungeon Leaderboards

A dungeon serving as an arena for combat contests. It can serve limited time events, enemy waves, gathering spot etc.
Suggested by: TheByteBrawler (02 Jun, '25) Upvoted: 21 Mar Comments: 0
23 votes

physical body/ falling down when super low

I think it would be really cool if our body parts could be damaged. for example, let's say something crushes my arm or I get hit on the leg too many times. then that ...
Suggested by: Kalel (08 Mar, '25) Upvoted: 21 Mar Comments: 4
13 votes

Perception/stealth skills

You should be able to eventually upgrade your skills to unlock abilities like detecting enemies that are out of FOV, and also being able to listen/observe discretely ...
Suggested by: Skeemy (20 Oct, '25) Upvoted: 06 Mar Comments: 0
3 votes

Customizable crafted item attributes

For example trying a weird ore or mixing two and sacrificing sharpness for length or defence for durability when making the sword
Suggested by: Byte (09 Dec, '25) Upvoted: 04 Mar Comments: 0
27 votes

Minipets / Small followers

Creatures that doesn't fight and can't die, following you everywhere only for cosmetic and fun purpose.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Feb Comments: 2
43 votes

Law enforcement / jail / ability to break the law

You can get in trouble with the law by maybe unleashing disturbing magic throughout the town, arguing with someone, or even stealing from stores or people, this can ...
Suggested by: Ian (18 Jun, '25) Upvoted: 27 Jan Comments: 4
53 votes

Crafting - Cook

Mainly craft food and drinks that are consumable to get a temporary buff. The buff can by of many type, like increase damage, increase health, etc.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
23 votes

Specialization - Bard

A Bard specialization where the instrument can provide buffs to team mates.
Suggested by: Sylph (20 May, '25) Upvoted: 19 Dec, '25 Comments: 2
28 votes

In-Game Filming Tools for Content Creators.

Adding in-game filming tools, such as a handheld ‘camera’ (as part of the UI) and FOV smoothing options, would greatly support content creators by making it easier to ...
Suggested by: noxvus (08 May, '25) Upvoted: 19 Dec, '25 Comments: 1
115 votes

Day / Night cycle

Adding a day/night cycle to exploration areas and cities. It could affect events or monsters spawning. => Preview of it here - ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 3
52 votes

Monster Tamer - Specialization

This would be a skirmisher type specialization with the ability to tame 3 or more monsters at a time. Unlike a normal player this would allow the person to tame any ...
Suggested by: CommanderKoala (27 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
19 votes

Geomancer - Specialization

This specialization would work fundamentally like the Pyromancer, but instead with the earth attribute. The basic attack could be an Earth Spear/Drill that shoots out ...
Suggested by: CommanderKoala (24 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
15 votes

Weapon - Gauntlets

I assume you guys intend on adding at least a total of 18 specializations (9 on release), because there are 6 ether types, so I think it’s highly likely that the monk ...
Suggested by: CommanderKoala (31 Mar, '25) Upvoted: 19 Dec, '25 Comments: 1
86 votes

Bank storage

A storage that is accessible from any cities or villages
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
42 votes

House storage

A storage that is available in houses. Different from bank storage that are shared accross the whole game.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 19 Dec, '25 Comments: 0
13 votes

Hidden items

I always found it so cool in SAO when Kirito would tell about some secret item he heard about somewhere. I feel like so items should make players explore usually ...
Suggested by: Skeemy (20 Oct, '25) Upvoted: 19 Dec, '25 Comments: 1
19 votes

Hidden loading screens

In VR games, hiding loading screens helps keep players completely immersed. Instead of stopping the action to show a boring screen, the game can use tricks like ...
Suggested by: E$death (28 Mar, '25) Upvoted: 15 Dec, '25 Comments: 2
22 votes

Weapon - Shield

Efficiency increased by : STRENGTH Include a blocking mechanics that takes into consideration the strengh of the attacker and defender to calculate the energy cost ...
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Dec, '25 Comments: 0
34 votes

Resting mechanic with camping

Staying in outposts increase "Rested" buff duration, that boost damages and heals or energy a bit. The buff duration increase faster when in tavern or other social ...
Suggested by: Kerohan (10 Mar, '25) Upvoted: 15 Dec, '25 Comments: 8
33 votes

Day / Night based skills

Skills that are more efficient based on the time of the day.
Suggested by: Kerohan (07 Mar, '25) Upvoted: 15 Dec, '25 Comments: 2