Suggestions for improving Ascent Quest
New suggestions or bug report must follow those rules or will be deleted.
- Post in English
- Only one suggestion per post that must be a feature or a feature improvment, not content (such as a specific boss encounter or story quest)
- As short as possible and easy to understand
- Check if similar suggestion was done before (use search bar). If it was already, yours will be merged or deleted
- For personal issues (with account for example), please use https://support.farworld-studio.net/ or support@farworld-studio.net
Note that your suggestion will also be published on our Discord server. Join us to engage the discussion about it! ;)
4
votes
Coloured spells/abilities
Simply an option to change the colour of the effects of your spells or abilities in order for them to feel more "unique". Could be as simple as a colour wheel or ...
10
votes
Dynamic Weather
Weather dynamically changing over time. Could also affect gameplay in several ways.
86
votes
Playable races
Races could offer small buffs in stats / passives and with a slightly diffrent look!
102
votes
Prioritize map size over content density
Making the wild areas like Forrest’s, jungles etc very big and complex will add realism to the world and there should be an incentive to want to explore and walk ...
28
votes
Character customisation - Heterochromia / Different color for each eye
I love to see the function to get Heterochromia eyes (if you don't know what this means is two separate eye colors like red left and blue right)
21
votes
Flying Mounts
Would be epic to even have flying mounts. Ok i'm a bit biased here because my first proper VR experience was Eagle Flight back in 2016.
108
votes
Seasons
Having seasons that change the landscape and even affect the fauna/flora.
For example, some plants availables only a precise season or some creatures that hibernate etc.
14
votes
VR tracking - finger/leg/eye - fullbody tracking
Hello, it would be neat if there would be integration of things like, eye tracking, finger tracking, and full body tracking for the people that have it, i don't have ...
5
votes
Physical particle effect (on leaf and others)
so i cant get my eyes off those leaf particle effects in forests and i got a new idea that could make them more immersive. right now when you swing a sword right next ...
6
votes
Damage on environment / vegetation caused by Swords, Fire, etc
i would love to see long grass being cut by my sword mid fight or the bushes burning from a pyromancer (maybe it can cause a big fire that could damage others if the ...
15
votes
Quality of life movement / Crouch or sit from a button, not only from an actual IRL position
Being able to sit on anything using controls, or being able to crawl on the floor using controls, lay down, etc.
4
votes
5 moons
We just have 5 moons instead of one.
115
votes
Day / Night cycle
Adding a day/night cycle to exploration areas and cities.
It could affect events or monsters spawning.
=> Preview of it here - ...
19
votes
Hidden loading screens
In VR games, hiding loading screens helps keep players completely immersed. Instead of stopping the action to show a boring screen, the game can use tricks like ...
5
votes
Focus on wildlife
bringing more diversity in wildlife, not only deer and fish. These creatures could serve as earlygame enemies instead magical monsters.
some cool animals i would ...
5
votes
3D telegraph attacks
you usually avoid normal telegraph attacks by just walking away from it but what if you could jump or crouch too to avoid it. for example instead of moving away from ...
20
votes
Sword handle customization
This feature will add more value to swords by allowing players to customize their handles, making every sword unique rather than a copy-and-paste of others. Players ...
10
votes
Character customisation - Outer ring eyes color / lighting
as i seen the video my suggestion is to give us access to customize our own eye colors by using the color picker like other games where we can choose a color ...
6
votes
Npcs limbs dismemberment while staying alive
When attacking an enemy with a strong enough hit with a big enough weapon they may lose their limb if they had no armour. Which will give them a huge damage spike and ...