Prioritize map size over content density

102 votes

Making the wild areas like Forrest’s, jungles etc very big and complex will add realism to the world and there should be an incentive to want to explore and walk through these large areas, whether it being going to a dungeon, for a quest or making it to another town, that’s why I think that teleportation should be limited to a couple main cities, same with limiting mounts. (This is one suggestion however the rest that I said it’s important for the suggestion to make sense)

Edit from Admin - took the liberty to change the title, because almost everyone want bigger maps, the true question is map size versus content density.

Kinda integrated Gameplay Graphics and animations High integration cost Suggested by: Ezequiel Upvoted: 12 Jun Comments: 12

Comments: 12
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