Crafting professions as specializations
I really want to be a blacksmith so I had some thoughts on how the class could go as compared to a classless.
Debuffs:
Less Health
Less Attack
Buffs:
Better Craftsmenship
When wearing armor they create, the restrictions will be lighter
Etc.
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19 May, '25
Kerohan AdminHighlighted comment
I took the liberty to change the title to a more generic suggestion for all craft.
We've already given some thought to the idea of making harvesting and crafting classes (in our case, specializations) in their own right.
I think it's a very good idea, but we didn't go for it simply because it meant a lot of work to create a few skills that would be useful in combat.
On the other hand, we came very close to making the harvesting professions, it was one of our bonus Kickstarter goals.
The idea was for someone in the group to take the miner or herbalist specialization and take charge of harvesting for the whole group, with bonuses on the quantities collected.
This did have its problems, however. For example, when playing solo, if you want to do a harvesting session, it's a heavy handicap because you still have to be able to defend yourself against the various monsters. We also didn't want players to feel obliged to take the specialization, so we couldn't make it too advantageous either