Hidden Classes with Hidden Requirements
Well, it’s kind of a dumb idea, but I was thinking that maybe there could be hidden classes with requirements unknown to players to unlock them. For example, undead palidan. And the requirements could be to die to an undead, as a palidan, wearing rotten leather armor or something like that. And to make it relatively even, you can add both debuffs and keep requirements. For example : when in the sun you take damage and for the keep requirements, for relatively not much change classes it could be that you lose the class if you die 10 times with it, and for more powerful ones, you lose it if you die once with it. This can also be done with professions. Just an idea, hope someone likes the idea!
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27 Sep, '25
NightmareHighlighted comment
Thats why a limited amount of spots could be great. Like one zombie paladin. and when the play with it dies 10 times they lose it and its up for grabs -
26 Sep, '25
Kerohan AdminThe thing I *personnally*, as a developper, don't really like with "hidden" content that has a big impact on gameplay - is that once 1 person found it, it's not hidden anymore and the web will propose guides in no time to get this spec.
But overall I still like the idea! -
01 Dec, '25
KisakiOne could always change or move the area/questline to gain such hidden classes every so often so people don't know how to accomplish it again, though i wouldn't say to make it powerful, maybe some silly classes that are viable but a mix of a joke or something?