General magic (separate from specialization)
Yk like in frieren there are mages who specialize in different things like (what we already have) pyromancer, cleric, etc. so, the other class, instead of being a general mage like we were saying it could just be another specialization of “magic” so no matter what you are, whether you are a pyromancer, healer or whatever, we have separate magic that any mage can learn that isn’t specific to their class, like shields, small illusions, short distance teleporting, energy balls, or even dumb spells like levitating small things like you sword or something while you do something else, or a spell that make light while in a cave (that one could be specific to pyromancer) or a spell that ties an enemy up after you get to a certain health. I have a lot more ideas.. I feel like general magic shouldn’t be in the skill tree though and should be found in books, passed down by players or npc’s found from certain quests. That way there can be many general spells that people find and makes them unqiue
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14 Jun, '25
Kerohan SystemHighlighted comment
"Complicated magic system and spells that take time to learn" (suggested by <Hidden> on 2025-06-13), including upvotes (1) and comments (0), was merged into this suggestion. -
18 May, '25
DavidLove this idea! I always pick the mage classes in games, and this feels like it would make mages a little more versatile, and feel more magical than just guys who can shot fireballs instead of arrows.
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13 Jun, '25
Bub MergedYou can specialize in a certain kind of magic like pyromancer or whatever, but there is other magic that anyone can learn like Amal shields, or abitlity to float up to a max height of 10 feet for a little (but maybe no movement for that just to see the area around you or get the high ground, also that would be a very hard spell to learn) or maybe just some small party spells that you do at parties that can be rare and you find in dungeons or from helping npcs, but kind of like general magic. And then when I saw the system should be complicated I mean that in order to learn new spells you don’t just click a button and boom you get it, that’s why I think it’s better to implement hand signs OR speech or something on the ground, or you just have to do it enough times and you will get better at it (some can be for different spells so one spell might involve ha signs and the other one might just be speech) but ofc ur specialization will be the most powerful (for u) of ur spells.
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18 Jun, '25
KaidYess I love frieren and the magic system there because it’s not just mages can shoot fireballs they actually are creative with it and instead of just being able to learn a spell by clicking a button they have to actually train and practice each spell they want to master
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19 Jun, '25
TopoYeah I hope the magic system is really complicated, as well as the fighting system to make it harder to be good at the game
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14 Jul, '25
ShubiMajaI would absolutely love to see utility skills with multiple purposes. Some examples
1. Magic Light
- Useful for exploring dark caves
- Can blind enemies in certain situations causing to lose aim e.g. pointing the light at their eyes, or shooting it with arrow (blinding arrow)
2. Break Stone
- Break one stone prop (temporarily) allowing you to pass through areas normally blocked off
- Deal extra damage to golems, or used to break a stone supporting some logs in a cave, causing them to fall on enemies and deal damage
3. Levitate
- cause yourself or an item to briefly levitate in the air at a fixed height
- cause enemies to levitate and drop them to deal damage or levitate items and drop them on their head -
14 Jul, '25
ShubiMajaMy inspiration for utility spells comes from DnD example: https://www.reddit.com/r/3d6/comments/mc78dq/best_utility_and_support_spells/