Hidden loading screens
In VR games, hiding loading screens helps keep players completely immersed. Instead of stopping the action to show a boring screen, the game can use tricks like smooth transitions or visual effects that blend with the gameplay. This makes the experience feel more natural and stops players from being pulled out of the game.
ideas including fading effects or interactive elements that distract the player while new parts of the game load in the background. These simple techniques ensure the game feels continuous and enjoyable in a VR setting.
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31 Mar, '25
Kerohan AdminHighlighted comment
Not sure we can call that a feature :)
That's more a technical objective. Our objective for now is to have those loading screens to be as short as possible. We'll then see how we can "hide" them but it's far from being trivial. -
15 Jul, '25
ShubiMajaOne technique you can use is passage rooms.
so basically a tiny map with minor obstacles that takes at least n amount of time to traverse where n is the maximum loading time.
For example in a forest, walking over the border can warp you to a tiny map with a maze made of trees and tree roots.
in a building or dungeon it can be a room with wood or stone obstacles.
During, the time of traversal the destination map can be loaded. then once you choose a side of the small map the other side's map is unloaded.