Increase Chance for Players to Meet Again
Though instances may be required, we can increase the likelihood of creating social connections by pairing players with those that were most recently seen by them.
This can reduce the number of "missed connections" and increase the chances of getting to know strangers e.g. passing by the same stranger many times and eventually striking up a conversation.
The mechanic is simple. Each player has a list of players seen, along with the time that player was "last seen" by them. When choosing an instance for a player:
1. pick the player that was seen most recently, is online, and not in a full instance
2. Add player to the selected instance
Another option is to make the algorithm a bit more complex and prefer worlds with more recently seen people (up to 5)
In order to provide full freedom for players to explore and meet new people, the above mentioned behavior can be the default with an option to disable it. e.g. Wandering = enabled/disabled
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15 Jul, '25
ShubiMajaHighlighted comment
That sounds awesome. In addition, perhaps we could also expose the last 5-10 people you played with in a seperate UI, so if you had a great play session but suddenly disconnected, you can try to friend the person you played with. -
15 Jul, '25
Kerohan AdminWe already have something like that planned for guilds and friendlist, but we could indeed consider working on a more global system that keeps track of people you've come across.